💠First of all, no, the project is not dead.
We were on a little hiatus for many reasons from just lazyness, lack of coordination to just literally not having time or interest to do stuff properly.
That's all with excuses.
💠The demo is still under development.
We already have many things fleshed out. It's mostly implementation and beta testing on the horizon.
Demo won't be present on SAGE'24 sadly.
But the demo is planned to be released not only during SAGE, but just when we feel like it lol. Could be earlier or later, maybe on 10.10.24? Who knows? Definitely not us
💠How much content has already been made?
I'd say 2% of the whole game planned.
We're nearly finishing Azure Lake and starting on Balloon Park soon.
💠Do we mind having more people in team?
Personally, I don't. We only need tile sprite artist, because there's only 1 person doing all the stuff from BGs to decorations and ground art. If it happens that you're skilled enough to make tiles "s3" style, just dm me and we'll see what's up.
I hope I wrote everything clear enough. Comment if you have any questions about the project.
See you on the other side…
Next up
The demo will be available at SAGE 2022! See you there!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Have a good Boi
"Our work is never over" they said.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Microsoft Windows XP Unprofessional (windows logo prototype)
Why walk when you can jump?
Alone Together....
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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