Game
Five Nights At Sugar's: Remake

5 months ago

well . I kind of tied the animatronics' movements to each other.... but it's fucking buggy. Maybe it'll get better when I tie animatronic movement to time.




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So guys, I kinda fixed the AI of the animatronics, I guess .

Also the tutorial is still in progress, gosh it's too big :(

I'm also gonna be coding energy right now.

After a full day, the SSFh drawing is complete.

In case anyone is wondering who is shown here:

@MorsStudios

@code33

@DiRel_BlueJi

@DanimatronicSpeed

Chief

RXQ/QXR

Creator (me)

And [ information blocked ]

#JackOLantern YEEEEEES ITS FUCKING OVER!!!!

Mr.Whiskers character redesign from the game WHISKERS (aka My OC) Not perfect, i tried my best, messed up boots and hands, in the idea they should have many belts attached to them and i'cldn't figure out how to make it look good. Well, perhaps next time.

making props.

And also a small announcement. at the moment the game and models (in the main environment) are being reworked.

Well, here we go again.

the game will not only have voice lines, but also animations after death. Now such animation is rendering. 40 frames. each frame takes about 2-5 minutes to render. only 11 rendered. yeah.

Kazovsky is here - An Update on My Absence and Current Struggles

So. I have some bad news and some good news.

Good news, first night is done.

The bad news, clickteam can't handle the complexity of the game and its weight, because of this, I should rework the free roam section.