Next up
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Suppose it was about time that some of these skills got a little extra kick.
New look, new direction.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
First signs of danger.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Figured it out.
Yeah, we're doing this.
While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.
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