Game
FNaF World XL
4 years ago

Well the bad news is the system I had built to calculate enemy/boss skills isn't working. The good news is that the old, less refined system still works... so at least Auto Chipper can Jumpscare at a decent rate.

(Also V0.6.2 is in the works.)




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I might be having too much fun with this process...

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Yeah, we're doing this.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

That time of year again.