Game
A Thousand Year Moonwalk
3 years ago

Welp, here goes nothing.

Since I am moving onto something else you can all have the last stable build of the game. Not much content or polish, just last stable thing I had. Hope you all have at least some fun with it.


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How about a HUD?

In the spirit of taking a bit longer to make than I hoped here is some info about the next version:

V0.3 "March of Progress"

-Adding research

-Much QoL

-Some new content

Have the new resource icons as an eye candy.

Finally done with version 0.4! Including a complete UI redesign and a new logo! The game is still not playable or too pretty but I'm possitive it soon could become playable in the next versions!

Finished version 0.3! It adds the whole population system as well as a lot of small things all over. Have a screenshot of the game so far :)

ATYM Version 0.3 "March Of Progress" is finished.

Adding:

-New Technology Tree And System

-Revamped Balance and Tutorial

-UI Rework

-Bug fixes & QoL

While the game is publically not playable yet I am always looking for playtesters. Stay tuned for 0.4~

After a way too long wait...

==========================

ATYM Version 0.4 "Closer Look"

What's new:

-Structure Inspect Menu

-Sound effects

-Reworked Structure Status Icons and Bars

-5 Music Tracks

-Pause Menu

-Many little QoL features

-Bug fixes

We are under attack!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity