
What do you think about unlocking upgrades and abilities between runs?
I'm trying to make my game Hyperslice more roguelite with meta progression.
Next up
Look at my cute little cat 😻
How can I integrate the payload in Hyperslice? I'd love to hear you opinion!
Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !
Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026
Thanks to Razer for providing the laptops and peripherals!
New objective: protect the payload âš¡
Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Bunny Graveyard by @ElPichon !
Learn about the game: https://gamejolt.com/games/thebunnygraveyard/651214
Thanks to Razer for providing the laptops and peripherals!
Hyperslice is an intense arena roguelite where your DASH is the main weaponâš¡
🔸 Fight waves of enemies, hazards & anomalies
🔹 Unlock ships & unique ultimates
🔸 Get upgrades & abilities to become a killing machine
Wishlist & demo👇 https://s.team/a/2977820
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
How can I make my game Hyperslice more roguelike?
Give me your ideas for more player choice throughout the run!
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