Game
FNAF Kit
3 years ago

What's going on?


I've had a few PMs the last few days on whether the last post meant this game was finished or dead, so I thought I should fill people in.

The project isn't dead, very much alive. Outside it however, I've been having quite a few issues that have made it quite hard to do some things, and I've not been feeling 100%.

FNAF kit is very dear to me and I want to see this project through to the end and support it for a good long while after.

To all 160 of you who follow, your support is greatly appreciated, and so is your patience. Working on this project alone means it takes quite a lot of work, with modelling/animating/design/coding all needing doing, things haven't exactly been speedy. I hope you all stick around the next few months as we make a push towards the first fully working pre-release.



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I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Buttons ver 2- jumpscare Test

If you're wondering why the next build is taking so long. here is the answer.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.