Game
FNAF Kit
4 years ago

What's going on?


I've had a few PMs the last few days on whether the last post meant this game was finished or dead, so I thought I should fill people in.

The project isn't dead, very much alive. Outside it however, I've been having quite a few issues that have made it quite hard to do some things, and I've not been feeling 100%.

FNAF kit is very dear to me and I want to see this project through to the end and support it for a good long while after.

To all 160 of you who follow, your support is greatly appreciated, and so is your patience. Working on this project alone means it takes quite a lot of work, with modelling/animating/design/coding all needing doing, things haven't exactly been speedy. I hope you all stick around the next few months as we make a push towards the first fully working pre-release.



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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Buttons ver 2- jumpscare Test

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)

Buttons jump scare test shot

If you're wondering why the next build is taking so long. here is the answer.