Personal Revenge isn't just a retelling of what we already know. "Another FNaF 1 Remake".
It's a story about people—about what's left of them when fear, pain, and guilt mix.
I wanted to create something that isn't just about horror, but also about the emotions that build it.
A game that shows what happens when choices, regrets, and old secrets resurface.
Each character carries their own intentions, and right and wrong aren't always so clear.
In the end, Personal Revenge is less about what haunts—and more about why those shadows exist.
It's a horror game, yes.
But above all, it's a story about the weight of consequences.
And it's definitely my most creative project yet. I can't wait to show what's in store.
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