(Original article in french: https://abysgame.wordpress.com/2018/12/11/concernant-les-prochaines-mises-a-jour/)
Creating a game is a long process, but also and above all very rewarding, in which the ideas just fuse. Among them, let me then expose you the next novelties that I would like to integrate in the game in the updates to come.
In the short term, at least one new enemy will arrive, thus allowing the four levels of difficulty currently present to have their own panel of enemies (because for the moment, they are the same enemies for level 3 and 4). Level 4 will also be enriched, because I would like to give it a more impressive side. Finally, a special level should also see the day, a level where the only enemies present will be bosses. In other words, it will be a huge challenge.
In the medium term, a saving system should be created. However, it may not be fully operational until a final version of the game is released. A system of skins will also be added, especially in anticipation of the multiplayer (I speak about a little lower). However, this should only change the appearance of the player, and not his stats. There will also be a system of success to unlock, some of which will be needed to unlock higher difficulties. And finally, a tutorial level should also happen.
Finally, in the long run, many things are coming. First, as I said, a multiplayer game system, allowing you to play either with friends or with strangers, in cooperation. And maybe a system of versus. But make the game multiplayer will ask to reprogram a whole part of it, which I prefer to do once the game feels nice in solo. There is also a mobile adaptation that is being considered. But here too, it may not be easy.
Hard to give dates, version numbers or anything else. Stay patient, and it will come 🙂
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