Game
Strafe Blaster 2
4 years ago

Whew! Finally got a first playable build out to some friends. Still so much work to do but it was nice to get a end to end game out the door. Now to wrap up the last major system, then polish, polish, polish....and polish!




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New screenshot for the end of level 2.

I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.

Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.

This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.

New shot for DIRE. Happy screenshot Saturday.

Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.

Just dropped a new trailer, all clips are from the early access build of the game.

New screenshots uploaded!