Next up
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.
New screenshot of the final level!
Just dropped a new trailer, all clips are from the early access build of the game.
New screenshots uploaded!
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
New shot for DIRE. Happy screenshot Saturday.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
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