Game
Strafe Blaster 2
5 years ago

Whew! Finally got a first playable build out to some friends. Still so much work to do but it was nice to get a end to end game out the door. Now to wrap up the last major system, then polish, polish, polish....and polish!




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Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.

New screenshot of the final level!

New shot for DIRE. Happy screenshot Saturday.

Just dropped a new trailer, all clips are from the early access build of the game.

Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.

Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

New screenshots uploaded!

Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!