Game
Strafe Blaster 2
5 years ago

Whew! Finally got a first playable build out to some friends. Still so much work to do but it was nice to get a end to end game out the door. Now to wrap up the last major system, then polish, polish, polish....and polish!




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Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.

Just dropped a new trailer, all clips are from the early access build of the game.

Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!

Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.

Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!

Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!

I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.