Game
Strafe Blaster 2
5 years ago

Whew! Finally got a first playable build out to some friends. Still so much work to do but it was nice to get a end to end game out the door. Now to wrap up the last major system, then polish, polish, polish....and polish!




0 comments

Loading...

Next up

Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.

New screenshot for the end of level 2.

Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!

Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.

I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.

Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!

I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.

Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!