Next up
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
Just dropped a new trailer, all clips are from the early access build of the game.
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
New screenshot for the end of level 2.
New screenshots uploaded!
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
New screenshot of the final level!
Some more props for the next level. Next week I will be focusing on mechanics so I might not have a screenshot, enjoy this one!
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.











0 comments