Game
Strafe Blaster 2

3 years ago

Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.




0 comments

Loading...

Next up

New shot for DIRE. Happy screenshot Saturday.

Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!

I was able to get a ton of development done this month. Second weapon mod is in, enemy shot indicator is in, first player mod is in, refined the level layout a bit. Now time to spend doing some art for the next month.

Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.

Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.

Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.

Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!

Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!

New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.

This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.