Game
Robot Unlock
15 years ago

Whir: FAQ


<span style=”font-size:large;”><span style=”font-size:small;”>…and another screenshot!</span></span>
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</div><span style=”font-size:large;”>Gameplay related questions: </span>

Q: Whir is a…
A: Puzzle game!

Q: Why isn’t the Esc key taking me out of the game?
A: The only keys you need for winning the game or navigating through the menus are the Arrow Keys and the Spacebar.

Q: I get stuck after I choose the [Play] option from the main menu. What should I do?
A: The play option will send you to the “World Map”. You should position yourself on a desired level (the weird blocks with tiny blue lights who are definitely not green like the rest) and hit the Spacebar to enter that level.

<span style=”font-size:large;”>Development related questions: </span>

Q: What did you use to create Whir?
A: The Whir game engine was made in AutoIt v3, a general purpose scripting language. I personally do not like any game making software.

Q: For how long have you been working on the game?
A: It took me exactly 11 days to create the engine - it has about 1500 lines of code. The bitmaps, however, were already created for another project (I hope to see it finished someday). To create them I used MS Paint and the Softglow effect from GIMP. Oh, and the icon was created in Greenfish Icon Editor.

Q: How about the soundtrack?
A: I got the soundtrack from NewGrounds.com - it’s composed by ectsoman, Gillenium and ObsidianSnow - many thanks to them.

Q: …and the font?
A: I got the font from dafont.com; it’s creator is Bruno Herfst many thanks to him as well.

<span style=”font-size:large;”>Miscellaneous:</span>

Q: Who are you?
A: Adrian Toncean (madflame991).

Q: Why did you make this game?
A: It was on my “Things to do before I turn 20” list.

Q: Are you planning to release a sequel or another game?
A: Yes and yes.<div class=”blogger-post-footer”>

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