Game
Shady Waters 2D
2 months ago

Who wants to playtest night one of Shady Waters? I need to make sure it's not almost impossible, but I don't want to waste a day that I could be doing productive stuff, so if you want very early access, download the .HTML file before this is closed!


There may be bugs. but I'm not even entirely finished with the starting cutscene, so you shouldn't be surprised... do tell me if you find any, though. I'll still try to fix them.

The point stays: If anybody wants to playtest night one, then download the file and when you're done playing, tell me how many times you survived night one / how many times you tried it, and some recommendations for anything I could add.

And maybe also tell me if it's too difficult or too easy, because I, personally don't know if it's super hard or if I just suck at the game.

I can confirm it's possible to survive night one, though! I think it's insanely difficult, but that's what playtesting's for.

Edit: Since I haven't added instructions yet, I want any potential playtesters to know that to look at your computer in the game, you have to click on the monitor on your desk. (For night one, that is.)



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Concepts for some rooms I haven't posted yet.

Also, yes that is Felix in the electrical maintenance room. He'll attack if you keep the flashlight on for too long.

Every old 2D version of Shady

Jumpscare test

This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.

Since I haven't shown it enough with the banner, thumbnail, and media, here is the new logo.

I added Felix.

As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.

Experimenting with ambience. Tell me what you think.

Starting work on night 3.

Don't worry, the graphics for the room are nowhere near being done, I'll add a lot more detail, I just need a base to work with while I get it set up.

Also, I know how bad the video quality is, sorry!