Game
Shady Waters
1 month ago

Who wants to playtest night one of Shady Waters? I need to make sure it's not almost impossible, but I don't want to waste a day that I could be doing productive stuff, so if you want very early access, download the .HTML file before this is closed!


There may be bugs. but I'm not even entirely finished with the starting cutscene, so you shouldn't be surprised... do tell me if you find any, though. I'll still try to fix them.

The point stays: If anybody wants to playtest night one, then download the file and when you're done playing, tell me how many times you survived night one / how many times you tried it, and some recommendations for anything I could add.

And maybe also tell me if it's too difficult or too easy, because I, personally don't know if it's super hard or if I just suck at the game.

I can confirm it's possible to survive night one, though! I think it's insanely difficult, but that's what playtesting's for.

Edit: Since I haven't added instructions yet, I want any potential playtesters to know that to look at your computer in the game, you have to click on the monitor on your desk. (For night one, that is.)



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Concepts for some rooms I haven't posted yet.

Also, yes that is Felix in the electrical maintenance room. He'll attack if you keep the flashlight on for too long.

Starting work on night 3.

Don't worry, the graphics for the room are nowhere near being done, I'll add a lot more detail, I just need a base to work with while I get it set up.

Also, I know how bad the video quality is, sorry!

All the concepts / concept art for this game that I haven't posted yet

Yes, I know my handwriting sucks.

I added Felix.

As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.

I remade Prospect for the storyline of the game.

I won't tell you guys exactly what Prospect's story is, but he was made in a Mechanical Solutions warehouse which is why I gave this version a more industrial design.

Remade the logo for Shady Scareshark's Aquarium

It already looks better.