5 years ago

Why are these appearing in my baked normals, for context, I am baking from a procedual material. These crosses are everywhere on the texture. (Edit: I found the solution, I just had to increase the margins in the UV unwrap.)




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Teardown with mods is fucking awesome.

Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131

Some the Prototype renders i made because i was bored

Widget interaction componet deciding to be an asshole. (Edit: Great... Xplit just broke... lovely...)

A few feet below the ground... (n also happy bday to me !! _w-)

@Cyph3r_ made me do this

I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)

Action Minis | Recruit character for #gamedev

(https://sketchfab.com/joaobaltieri/collections/action-minis-15f0…)

👉More infos, assets and exclusive content: http://joaobaltieri.com/👈

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)