WHY HAVE I BEEN MISSING!? We got completely washed out by the Kentucky floods... We're currently homeless and desperately trying to rebuild.
If you can spare to help please check out this GoFundMe link: https://www.gofundme.com/f/rebuilding-after-kentucky-flood-takes-all
Next up
This won't view correctly here as an embedded video, so check this out on YouTube!
GameBoy Filter - Unreal Engine 5
The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck
Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST
AND discussing the future of Mega Man the Rulers of Space. #MegaManRS
Subscribe to get ready 👇
WIP basic pickup item. Reacts to environment and can even ride the conveyors! #gamedev #unrealengine We made this on stream last night.
Things are coming along, slow but sure! Looking to put up a very early access teaser demo this coming week.
Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #gamedev #unrealengine #pixelart
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
The Ecto-Rush Early Access Special Demo is OUT! Give it a try! It's a teaser of what's to come.
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