Loading...
206
Game
Mega Man: The Rulers of Space
3 months ago

It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.

This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.




0 comments

Loading...

Next up

Simon SCVIV sprite rip coming along.

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

More progress on the Circle of the Moon sprite rip. This one was a pain... 3 stances with 4 charge levels.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

It's time for honorable mentions! 🐞🎉 [Article!]

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine

When Dr Wily goes HARDSTYLE

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...