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Game
Ecto-Rush
4 years ago

Things are coming along, slow but sure! Looking to put up a very early access teaser demo this coming week.




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This marks the official start of the enhanced port of Ecto-Rush! The second game of Skylance Studio is getting a re-release & upgrade this year! Targeting PC and Mobile. I'll post more progress videos as things continue. #gamedev #arcade

Working on Sprite After Images supporting more features like Sprite Palettes.

It's kinda beautiful honestly

#UnrealEngine

LETS GO!! X3 has my favorite armor, so I felt like trying to make it for this "Xtreme Enhanced" 'style'. It was a lot of fun, and I think it came out alright!

(Note: this is not a game project, just #pixelart for fun.) #MegaMan

Mega Man Xtreme... Enhanced? Made just for fun. Tweaked frames, timing, added color, new frames, etc. Nothing too crazy, but I'm happy with the results! Felt therapeutic to make. #megamanx #pixelart

@penusbmic is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic before the quest ends on November 25 and you'll get Coins!

More After Image system enhancements for future project use. Trying out different blending modes, and mimicking a character after image like Mega Man X4's Dash trail. I think the results are pretty neat! #UnrealEngine #gamedev

The Ecto-Rush Early Access Special Demo is OUT! Give it a try! It's a teaser of what's to come.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.