Why is the Influx of Psych Engine Port here?
Because Shadow Mario 's Psych Engine https://github.com/ShadowMario/FNF-PsychEngine/ can be modded directly at a binary level. no source code need (although if you wish do that instead, you can go to its source code and then use it as template yess). You just need to copy paste from the mod, right to there. Hexk, they even had bunch of debugging tools to position the assets of the stage, characters, and more! All within the binary.
The result are saved as a datafile, therefore sharing the mod of it means sharing the code for the mod, no need the big source code. Just the stage & character & stuff data.
Are we allowed to port this game to Psych?
Go ahead and let me know.
Keep in mind, we have decided to loyal to Kade engine to the full version (Full Ass release). Therefore we have no plan to move to Psych
Will Kade Engine 1.8 ends Psych Engine influx?
Maybe. Slowly. But unfortunately that causes the same influx but this time in Kade. It's the point of Source Code less modding that excites everyone, not limited to copy pasters.
You racist! you insulted copy paster while yourself plan to do so by planning to remake every games to your Hexagon Engine framework. What an irony!
Lmao, you found out! Okay let us explain. We may and probably do remake games in Godot. games we like and love. including FNF too as well.
Perhaps the difference is in the effort, I guess. You see, what essentially happening right now is Haxe to Haxe but a different fork of framework. Like Kade original to Psych port something something.
I believe it is more elegant for let's say Haxe to Unity like this thing is https://gamejolt.com/games/unityparty/632556. so yeah basically, bringing into what if it was made with different toolkits.
Ha yess, the sTILE (DDR Godot thingy) yep.
copied from GameBanana https://gamebanana.com/mods/293257 page here comment https://gamebanana.com/responders/are?post=9566991
0 comments