Game
Fling

7 years ago

"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.




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I refined endless a bit...

Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)

Fling is finally released! (Yeeey!!!) Try it out and let me know what you think!

From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.

Can't wait to see where this game takes us in the next year.

Behind the Scenes look at how the Endless mode works

Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.

New enemy type! – Skeleton Knights

- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will

With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.

Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.

Happy ScreenshotSaturday everyone!

Here’s one showing Grabar, our swamp monster, in action