Next up
From time to time you need to take a look back and see how far you've come. This is our progress in 1 year.
Can't wait to see where this game takes us in the next year.
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)
Me, myself and I are the best! LOL
New enemy type! – Skeleton Knights
- Once noble warriors, now risen from ancient battlefields to serve the Dark Queen’s will
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
Happy ScreenshotSaturday everyone!
Here’s one showing Grabar, our swamp monster, in action
Quick showcase of the game's main menu. It's clean, simple and very quick and easy to use.
Concept art for monsters in our 2nd biome (swamp) made by Fran Domljan (https://www.instagram.com/concept.byfern)












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