Next up
the #godot dev team are sadly a bunch of cucks.
the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. it's a bit annoying because my current project might have to switch engines now.
forgeworld map progress. after this batch of work done on it should be one the maps completed most quickly.
todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD
more to come of this in the future. one of my existing projects has gotten a revive and a nice MSDOS coat of paint. this will probably end up being one of my most extensive projects sometime eventually. i have big plans for this.
final design of the slaaneshi character at this stage done. full viewing of its model can be found at my subscribestar by becoming a patron.
current focus now is gameplay, character abilities, and player function in-depth work
it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
current island progress greybox state in blender
map list.
not all these will get totally and completely done in every version but i plan to make them fully playable in their WIP state during its development state
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