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Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
13 hours ago

With a new computer in my possession, I can finally record and post videos now!!!

So why not show what I've been working on in video?

Synopsis in article:


So far....

I've implemented physics and a basic editor system, featuring 2 types of geometry, Cube(Polygon) and Ramps, both positive and negative.

There's also a basic camera system where it will follow the player as they travel, but I'm planning on redoing the trucking system that was in the previous attempt.

The blue block shaped like the player is an object, I just copied the player so I didn't have to move all the physics in but soon I'll start messing with that and eventually add a shadow to it.



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Got slopes of both types in and despite it messing with the depth sorting in the other attempt, it still works as intended in this one(thank god)

Now that I know that it works now we can start with the physics, as soon as I'm able to delete properly

The object's physics are working pretty good(It's as good as the players)

and still shockingly the depth sorting isn't broken from it, I think I actually did it this time, nothing's going haywire

Experimenting with the physics, trying to make it just right there with it feeling smooth enough but not too slippery

have you ever got that one moment where you use the eraser and

Basic Editor

Completely changing the layout making it a lot more simpler than before

Ignore music

Soo it turns out that with the thing, it was easier to solve than I expected, but there’s a cost that can affect some things, which is performance

Added slopes in once again, and everything's actually pretty good! Even with the slopes in the depth sorting is still working as it should, which is weird cuz in the other engine it acted pretty jank around slopes. Good to know that it still works tho

Yume Nikki - Madotsuki

Transferred CSP onto my new Computer

Let’s freakin go