Game
A Day In The Life

6 years ago

Wonder crops - How big is too big? (expand)


Still hard at work on the farming system. The game at least has time and the inventory all working so it will be easy to hook everything together. But thats not what this post is about!


Wonder crops

one of the things I've been wanting to do is make the farming system more fun and introduce a few new mechanics, hence Wonder crops.

Wonder crops are grown over a 3x3 set of dirt tiles on the farm and require far more care to maintain and grow. They need to be heavily watered. fetilised and kept free of weeds. Their seeds cannot be bought in-game. instead you will need to find someone around town and befriend them to learn the secrets of these mega veggies and how an ordinary bag of seeds can be used to plant them. Wonder crops are worth more than the total price of 9 of their basic version and will yield a generous amount of seeds if you wish to use them and not sell them.



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Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Finally, you can sell the fruits/veg of your labour. :)

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Character customization: How and why bother? (expand)

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P