Game
Gun Royale unity edition
4 years ago

Worked a lot on making better weapon stats! And added more weapons and made the shotgun scripts


  1. Added the ability for shotguns to work.

  2. Fixed a bug where if facing a certain direction, no spread is applied.

  3. Added 3 new guns! The pump shotgun, the automatic shotgun, and a new carbine called the m5 carbine.

  4. New player penalties when holding a certain weapon, will slow down turn and move speed.

  5. Made some categories for firearms. Here is what they are:

Assault rifles do slightly heavier damage than carbines, but have slightly bigger penalties and slower fire rate.

Carbines have better maneuverability than assault rifles and tend to fire faster, but lack on damage and bullet spread.

Rifles are a bit of a longer ranged weapon, usually single action, not semi auto, and a little more ammo than snipers, but are not very maneuverable.

Snipers are very heavy hitters, with little spread. Never semi auto, and have few ammo. Slow move speed, and very slow reload and firerate.

DMRs are usually semi autos with lower ammo than assault and better spread, but have worse maneuverability.

Submachine guns have high firerate and good maneuverability and usually quick reload, but deal little damage and have very poor spread. Ammo capacity is ok.

LMGs have larger damage, slightly better spread than smg, huge ammo capacity, and bullets go fairly fast, but move VERY slowly, turn VERY slowly, and reload is VERY long.

Do I even have to explain what a shotgun is? No specific stats. Just shoots multiple bullets in a wide pattern.

Pistol and Auto Pistol are kind of the same, but Auto Pistol is an automatic pistol.

Long list, ey? Thanks @_Cornflake for the carbine idea!



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