
working on a PBD fluid solver that I may add to blam fo laughs and giggles.
Next up
Experimenting with planar global illumination in unreal engine 5. (not screen space, lumen, or rtx)
I have been experimenting with verlet physics for some time and recently though I would try to test a full verlet vehicle. Results are fantastic though for some reason its og d7. sorry https://turbowarp.org/745724736?interpolate&hqpen
Does anyone know any good depenetration algorithms I have tried and failed. https://scratch.mit.edu/projects/866654399/
OCTOBER 13 2026
Test to make efficient 3D physics using verlet integration. Can potentially do cloth and rope sims. (no collision yet) https://scratch.mit.edu/projects/850207918/
SGI-STRIKE REMASTERED - WEAPON DEMO
This one hurts
Lol. Trying to add music to my game what could possibly go wrong.
First Shockwave 2 project ever has been remade.
I have gotten this to a mostly functional state but there are some bugs and stuff I can't get my head around.
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