Game
The Prabbits: Happy Dogfights



6 years ago

Working on new update of the Early Access demo (0.2.0)

A lot of new features (less punishing bomb, online lobby, local multi, smoke, ...) and corrected bugs coming to you soon!

Release of the new demo expected this weekend; don't miss out :)




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For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).

Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)

Release 0.3.0

You can now choose between a "Intuitive" or "Precise" control scheme and more... (see changelog below)

Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.

Who wins?

I know that sounds boring, but the next release is also the opportunity to rework the menus! :D

For the next release, I am improving the visuals of the game :) Bloom, Depth of Field, new VFX and hand painted skies are on the way! Above is Level 1 Now and Level 1 Before (click on the arrow on the right to see the next GIF).

I started to work on making bots for the game :) so that players can play on their own too ! See my first blogpost on the AI here: https://nodragem.github.io/Blog/post/gamedev/ia_blogpost1/

Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.

New title screen coming soon!

To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...