
Working on the main menu background screen for my game, I’m gonna try to animate it today as well. Just wanted to show you all what I’ve been doing as of late!
Next up
I've been working hard on the first stage of the game, Limbo! and i just wanted to show off the tileset. This is by far the prettiest scene i've ever made, i learned so much about post-processing in the past two weeks!
Greetings! I have completed the assets for another area of the demo level, The Chapel! It took a while to finish but i think it looks cool so it's worth the time. I gotta learn post-processing as well so i can make this look even better in the engine!
The limbo stage template is done! I used https://deep-fold.itch.io/pixel-planet-generator to make the black hole in the background. I got the idea from a friend and it makes sense in the lore too that this would be there.
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
It's been a while, but i had to do a lot of under-the-hood optimization to get hypervelocity to feel seamless. The next thing I'll be working on is adding enemy giblets and blood so enemies explode on death making everything feel much more impactful.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
The Arson Beta is live! If you want to participate then feel free to download it off my itch page and have fun! https://dredlam.itch.io/arson
finished the Summoners summoning animation for the game. Once i add all the bits i'll post a short vid!
This week's Fan Art Friday celebrates Mega Man! Accept the quest in your quest log to get started.
Here's a showcase of the intro cutscene of my demo! you can find it here: https://dredlam.itch.io/arson














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