Game
Employee Simulator

4 years ago

Working on UI, dialogues and the first day of job. The first day will be like a tutorial, learning what you will have to do, who is who, where you are and so on.




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After weeks of work, bug fixes and a ton of optimizations, I finally have a bug-free (afaik) game with an extended map and improved gameplay. New places like a shop, a bank or houses have been added to improve the gameplay, story, and the difficulty.

I've been working on the last AI : the cook. The most difficult AI to do as it must be capable of doing entire burger (as example) by itself. Here is its training, from burning all of them, it can now successfully cook 4 steaks simultaneously!

Finally! My bots can make burgers (customisable)! I have now a complete ai-driven autonomous restaurant with, for now, 4 bots. That was without a doubt the hardest part. Next : the customers, because, you know, they have to sell them to someone!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

A bunch of screenshots from my upcoming demo, available on Steam by the end of the month! (see The Mangotronics Employment Collection)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It'd be important to determine which items are used (but not locked, you can still use them) by AIs to avoid disturbing them during their job!

Restaurant customisation is not something you can skip, because as you progress through the game, you will unlock new stuff to place.

Here are 3 different layouts.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Drink feature WIP ! The kitchen is almost fully working. Can't wait to work on AI, it'll be fun to code. The game's page will be updated in a few minutes too to match the current game's state. Available to wishlist on Steam!