Next up
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
Final demo release in light of upcoming official release
Figuring out how to properly switch scenes in Godot, and hey, it works flawlessly! Now to add some transitions and more persistent states.
Banzai! The final boss is now completed!
Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog
After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas
And it works pretty flawlessly, thanks to Godot's label visibility features
Working on the main menu took me quite a number of trial and error, but I managed to almost complete it
I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah
Guess which feature made its return from the first game?
That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time
Almost forgot, the final boss should complete soon
Made one of the major but optional collectibles in the game: Hostage capsules
You need 20 energy pellets to hack these and release the captured Dropple inside
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