Next up
Made one of the major but optional collectibles in the game: Hostage capsules
You need 20 energy pellets to hack these and release the captured Dropple inside
Almost forgot, the final boss should complete soon
After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas
And it works pretty flawlessly, thanks to Godot's label visibility features
Well, remember when I say I'll take advantage of the custom animator with something else? Here it is.
Final demo release in light of upcoming official release
Guess which feature made its return from the first game?
That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time
Figuring out how to properly switch scenes in Godot, and hey, it works flawlessly! Now to add some transitions and more persistent states.
Wanted to do idle animations much earlier, but not feeling like it until now.
Anyway, here are the 2 animations I did for Smitty.
An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.
Made a big change on the first boss' stage (subject to change)
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