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Lockjaw Render
Hey, everyone! Ascent has gotten a bit of a visual overhaul. I'm currently working on optimizing the lighting and textures so the game can run as smoothly as it can. I plan to make lumen lighting optional so people with lower end hardware can run it.
Small update. I have yet again replaced the GJ photos because they were outdated. The photos you see at the top is the style I have stuck with. I recreated some and added some new screenshots. Let me know what you guys think!
- Liminal
Small update. Progress is going smooth and I added a few gameplay screenshots to this page. I'm going to release a floor 1 demo somewhat soon so stay tuned for that. I'm terrible with release date predictions on my projects so I can't give an estimate.
art comission.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
Regional Bulbasaur. #Pokemon
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart










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