Next up
working on an spinning arm that'll hold a cube and yeet it out of existance
walking animation done ;P
working on some low-poly character rigging:
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
he looking like a lizard
Here are some earlier photos of the tutorial level before it got a sky :3
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
the movement script isn't right, but the camera's working!
Here's Florrel! (left is what she use to look like :D)










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