Next up
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
walking animation done ;P
making a humanoid, today
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
he looking like a lizard
Here's Florrel! (left is what she use to look like :D)
working on an spinning arm that'll hold a cube and yeet it out of existance
trying to make a jump script, forgot to implement gravity :0










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