Next up
working on an spinning arm that'll hold a cube and yeet it out of existance
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
working on some low-poly character rigging:
Here's Florrel! (left is what she use to look like :D)
making a humanoid, today
he looking like a lizard
Little update of everything:
Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
Here are some earlier photos of the tutorial level before it got a sky :3
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)










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