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Perry's Dungeon
5 years ago

would you rather buy something from a game shop by clicking pictures in 2d or physically choosing them in 3d?


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earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

here's the camera script and what got changed on the movement script

(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D

Here are some earlier photos of the tutorial level before it got a sky :3

Here's Florrel! (left is what she use to look like :D)

working on an spinning arm that'll hold a cube and yeet it out of existance

trying to make a jump script, forgot to implement gravity :0

working on some low-poly character rigging:

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script: