Next up
I've noticed people are getting stuck in Sapphire Ridge act 2 of Blair's Rip & Tear since the stage is invisible. DON'T PANIC! This is simply a glitch and I'm fixing it as we speak by using tilesets instead! Stay tuned...
Despite the plethora of issues I've faced with working on the game, the official 0.2.0 update for TT:U is finally here; The movement update! (There's a changelog included with the download) https://www.youtube.com/watch?v=3zPapYQDvNQ
I keep forgetting this is a feature
Small update. I just heard of the security risk with Unity, and I've updated the project file for TT:U to use the patched version. Though I can guarantee that previous builds of the game are safe, I still advise deleting them from your system. Stay safe!
https://www.youtube.com/watch?v=V13pJ0C_jIA Hope to see you all there!
It's now officially midnight in the UK, which means that it's officially my 24th Birthday!
In celebration, I decided to take this cute family photo!
From left to right: Myself, my little sister Daekan-Chan, and my wife Sanumo-Chan.
Have a good day, y'all!
After a week or so of working on the game, the boss fight for the TF2 level is complete. Expect a showcase video of the level and the boss fight soon.
Don't you just hate GameJolt's character limit?
(I used an image due to the character limit)
Here's a road map of the games I plan to make/release going forward. Things to note: -The names, such as "The Lurking Crypt" aren't final -The unconfirmed projects may not happen at all -This list may not be accurate in the future










