Next up
Check it out!
No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?
Added new ways for the player to know who has the ball, trying out a new scoreboard layout, and much more!
Just been working on some odds and ends. Next up? Cues for when someone has a powerup.
Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.
Update coming soon!
New characters and intro sequence
Some updates for Voxel Fight, check it out!
The new artwork in action
What do you think of the water dragon?
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