9 hours ago

You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!

#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)




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Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪

#UnrealEngine5 #gamedev #megaman #steamdeck

Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

How William Afton REALLY looks like without the coma shaders | Five Nights at Freddy's : Witness

Apparently you can soft-lock Mega Man & Bass

(I didn't save, so I'm cooked for this playthrough.)

If Time is paused for any Actor that uses my #UnrealEngine5 Time Control system, all of their SFX also automatically pause.

I can put Actors into Time Groups. In this example the Parent Time Source for "Gameplay" is paused, so 'everything' pauses.

This tweet from a mutual got my optimization psychopathy going.

I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.

Details & Benchmark in reply!

🕵️‍♂️ Shi’s Transmission: Shadows Never Rest In Twilight Wars, every mission is a test of your strategy, every agent a weapon in your arsenal. 🎮 Take control. Wishlist Twilight Wars on Steam: https://store.steampowered.com/app/1396540/Twilight_Wars/

Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.

#gamedev #unrealengine #unrealengine5 #megaman