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This is how the graphics for Dojo Mode used to look upon direct conceptualisation.
This is also how the game's Character Select Music used to sound, too!
Please note, this is running on last-gen hardware.
We've almost got the 25FPS, PAL-Region accurate version running, however, we did run into a small snag regarding the appearance of Frame0 (Pentavigesimal) that we need to fix before it can finally be released. Here's proof, though!
Yes, the original "Oh, Annie!"-game, from Two-Thousand-And-Nine, was LITERALLY, THAT, BAD!
And we don't talk about "Oh, Annie! 2", the HORRIBLY HOMELY side-scroller! It's best that game remain as lost media!
But WE'LL FIX the first one, just you wait!
Here it is, the Xbox Trailer no one expected.
Even though we, are, taking things one step at a time, we, are, also getting closer as we do so!
Out with the old, In with the new!
Meet Ikumi! She's determined to help Bebe in any way in her attempts to overthrow The Evil King Patrick Riordan! And now, you can see it in her actions, more, and better, than ever before, via our new AI Cutscene Technology!
Do you know anyone else who's made it possible to edit sprites in PowerPoint's Slide-Show mode!? If so, please introduce us to them!
Please enjoy, and as always, "Happy Jading!™"
Hoping ya'll are ready to funk right now! If you want the testers key, DM me. :D
Can you guess what these fifteen transparent-slides at the end of the Bebe's Art Studio Fashion Fabricator's code will do when they're finished being developed and animated? Hint: Maximum-Fan-Service!











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