Você não pode voar perto de paredes, e agora suas asas reagem se você estiver perto demais.
Detalhes s2

You can't fly near walls, and now your wings react if you are too close :D
Just some details s2
#indiegame #indiedev #madewithunity #devlog #BreathGame
Pt-Br:
Você não pode voar perto de paredes, e agora suas asas reagem se você estiver perto demais.
Detalhes s2

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
Wax Heads is a cozy-punk narrative sim about working in a struggling record store.
Lose yourself in an emotional, uplifting narrative about community, musical mysteries and underdog spirit.
Play the Next Fest demo: https://bit.ly/WaxHeads
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
Doing some testings for my next game... all looks good so far
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
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