Next up
limited working code for painting planets, not all the sections work right just yet, sadly.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.
muspelheim campaign maps - clean version + industrial era version
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
...
player UI is coming together.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.











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