Next up
player UI is coming together.
HUD test
testing the mood and ambience of things as i get player control systems wired into the text frontend.
...
ingame machines and gameplay build progressing.
muspelheim campaign maps - clean version + industrial era version
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
limited working code for painting planets, not all the sections work right just yet, sadly.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps











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