Next up
the UI states work now.
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
(typo fixed) muspelheim, vanaheim, niflheim/helheim
more campaign maps
-fixed a minor typo on the muspelheim maps
player UI is coming together.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
ingame machines and gameplay build progressing.
map of the settings landmass in midgard
normal and frozen versions











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