Next up
muspelheim campaign maps - clean version + industrial era version
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
*it's 2am, do you know where your O R B is?*
in serious news, the book progress continues but in the meantime, i figured i'd gamejam some horror during spooky season.
new booklets, and more updates to current booklets inbound.
the biggest news is that the new racial booklet will feature a very fun new race.
despite an entire backbone rewiring, we are so back.
crowdfunding this project: https://www.subscribestar.com/err-arachnica
ingame machines and gameplay build progressing.
the star generation is running once again finally. sorry it took a year but the game engine switchover took a while and for the engine itself to update some things.
map of the settings landmass in midgard
normal and frozen versions
HUD test
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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