Game
NORN'S TALE





4 years ago

(typo fixed) muspelheim, vanaheim, niflheim/helheim

more campaign maps

-fixed a minor typo on the muspelheim maps




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limited working code for painting planets, not all the sections work right just yet, sadly.

#strategy #scifi #textadventure #rpg #4X

todays gonna be spent putting it into godot but here's screenshots of the prototype in unity. i did something to the noita-like code i have and i think i've arrived at something. something like playing Noita but you've also been slipped heavy doses of LSD

the #godot dev team are sadly a bunch of cucks.

the godot discord is full of nerds, powerusers, mods and devs who all weren't given enough wedgies as children. it's a bit annoying because my current project might have to switch engines now.

it took 2 years, lots of refinement, and finally landing on a correct game engine but we are so back.

V2 of the scifi roll list out

-new initial and settled planet types

-mass cataclysm list added

-random xenos species rolllist section added

you ever get the feeling the entire industries been so destroyed by lockdown that its not even worth surfacing till you got something to sell, whole, made, ready to box and ship? i got a plan, don't worry about it.

latest update to the midgard map based on recent campaigns.

a carrington event has occurred in NW Europe. Germany is in civil war.

main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.

new booklets, and more updates to current booklets inbound.

the biggest news is that the new racial booklet will feature a very fun new race.