Next up
ingame machines and gameplay build progressing.
testing the mood and ambience of things as i get player control systems wired into the text frontend.
the UI states work now.
limited working code for painting planets, not all the sections work right just yet, sadly.
V2 of the scifi roll list out
-new initial and settled planet types
-mass cataclysm list added
-random xenos species rolllist section added
2nd version of the world map. more landmass added and borders laid out. frozen and burning versions included.
player UI is coming together.
muspelheim campaign maps - clean version + industrial era version
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