Next up
Decals
were so back
And now there are particles
My convertor tool is pretty much done I can now really quickly implement a bunch of things from old ch2 then build it and run it again inside of old ch2.
I got saving and loading of maps to work like before there are editable maps and build maps that you cannot edit and which are also compressed
Finally getting somewhere
Well this is interesting I managed to load the asset bundles from old CH4 into old CH3 so I literally managed to play CH4 in a version where it did not exist yet
This may not looking interesting but let me tell you all the code thats being run here is literally from old ch2s code in this is inside another unity project
Happy Halloween everybody this update finally brings hint of dust to the new BATIM version with some improvements.
This is a whole new way of modding I can make a scene in unity have all the scripts use the code from old ch2 and then build this and have it perfectly run in inside of old ch2
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