2 years ago

You know what time is it?

It's monthly feedback back C:

(Yes, gonna start this now).

Kindly asking to volunters that PLAYED one or more of my games for some feedback.

Something to focus more?

Wants to see a category more?

I am always trying to improve.


Before saying it, NO I am not doing Fnaf fangames for the simple reasons to not be a casual player of these games.



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The planning, that's the key.

Doing sketch of what I have in mind, what I need, some coding on paper lol. Then, coding on Construct 3 knowing what I am doing

#Devruary

This small game is a destructive playground involving an armed Octopus with pistols in each tentacle. Get ready for some destruction in the city.

https://gamejolt.com/games/glocktopus-attack/1027284

WIP for "Glocktopus Attack"

The game is done at 99.9%

Will be released in the following 24 hours

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

I never knew the name, but I remember it was an indie game. A guy showed it to me in computer lab at high school in 2009 and I was like "Coooool, I could also be an indie dev. Coding game cannot be that hard, right?"

Here I am lol

#Devruary

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Easy answer: Construct 3

Since this is Web based, this is easier to make games for HTML5 format without issues on export

#Devruary

A bad habit I quit is to stop starting game dev a game that I know that I will never have time to finish.

#Devruary

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

WIP for "Armed Cars Arena"

The UI is done.

Audio imported.

FPS drop issues fixed.

The Trello only has 3 tasks remaining before the public release.