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More screenshots of The RSG 2 urban map and it's craziness... #doom #procedural #gzdoom

Since I added in outdoor areas, tdbots stopped really working well with the mod. I figured out it doesn't really work well even then it got worse and didn't navigate the maps well most of the time... It kept being stuck in overlapping sectors maybe? #doom

Screenshots of the new revamped and Ultra hard urban level in RSG 2.0 3.4.0..... This map is the hardest map in the mod and has ultra huge concentrations of enemies per room... I ran into 50-100 cacos/hell knights/revenants/archviles/etc... #doom

Adding platforming into random slaughtermap generator wads absolutely neccisary. Almost all doom 2 hard and slaughtermaps these days feature platforming... It was dumbed down a lot but It's still there in the mod. #procedural #doom

Now in Random Slaughtermap generator 2.0 each map has 3 platforming sections : An easy one you can run across, a medium one you have to jump slower, and a hard one with platforms at different angles and distances... #doom #procedural #gzdoom