Posts

Blockmap 2.0 beta II up - this time I added in 3d floors into the map generator mod. https://drive.google.com/file/d/1TwOnzl0r4HmD6B0b0BoMbIPntpOJqgf…
See previous post for instructions on how to play it. Bigger sizes = more 3d floors... #doom #procedural #gzdoom

Features blockmap had that later procedural doom 2 mods I did phased out:
-theme selector switch
-size selector switch
-scripted teleport ambushes
-emergency exit (in case no other exits are found)
#doom #procedural #gzdoom

Comparison between blockmap 1.0 - the initial build of blockmap this new blockmap II is based on, and blockmap II itself... Notice the huge difference... Hard to tell one is based on the other... #doom #procedural #gzdoom

Just finished up tweaking up my modded version of blockmap - my first procedural doom 2 map mod... This version came out good and has lifts, nukage, slopes, point lighting, multiple texture choices per level, and more... #doom #procedural #gzdoom

Random Slaughtermap generator 2.0 update - this time I revamped the map it uses to build levels to make it better looking compared to the buggy testbuild I screenshotted last night...

Level looks way better now... #doom #procedural #gzdoom