#Doom
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Loading...After some NES gameplay, I decided to play Doom on the Nintendo Switch, this version is very good, and I finallly get a way to play the Master Levels and other expansions
Just had tdbots 3.0 run through a map where it spent 90% of the time running in circles looking for where to go.... It took 11:28 to beat the map even though it should have only taken 4 or so.... #doom #procedural
What I did with the tdbots blockmap patch is:
1 - make all exits wire triggers.
2 - bait them with soulspheres
3 - disable all teleports but one far away and turn that into an exit. Bait that too... that makes the bot find it most of the time.. #doom
Now testing a blockmap patch for tdbots v3.0.... So far the bot handles some maps fine but others it fails on because it has a map that is unsolvable or a map it screws up on a lot.... I had one map mess up horribly. It was even beatable... #doom










Blockmap 2 screenshots of the procedural 3d floors... These are done with gzdoom 3d floor specials... They make the mod really cool looking... It adds a lot to see lifts rising up to 3d floors you can walk above rooms on... #doom #procedural


