Indie video game developer.

I make games of all genres, lately messing with 3D ones. I have a personal challenge for every game I make to be unique and creative, with its own gameplay and style. Let me know how I'm doing on Twitter.

I've been working on my own video game programming language called `avdl`, to help me on my adventures.

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Maze generation algorithm is complete. It can generate mazes of any size, plus Rooms which contain content.

This game is turning more into rogue-like, but there's ideas that aren't implemented yet.

One more successful milestone! Time for 3D modelling ! 😁

Working on maze generation. Apparently the depth-first algorithm is super simple to understand and implement.

Just needs to be modified enough to be fun to navigate.

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"avdl", my programming language, can compile "Rue" from scratch in about 17 seconds.

It supports compiling only what it needs, modifying one of its source files and re-compiling takes 0.5 seconds.

It's all running in #C magic 😁

Apparently just adding freetype as a DLL in a UWP project is not as simple as it should.

It works fine on Windows, but doesn't like being run on Xbox 😭.

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Working on adding #directx11 support on #avdl , my programming language.

This is a video showing my game, "The king is gone", running on an Xbox Series S.

Very happy with the progress so far. Looking forward to messing a bit more with HLSL shaders 😁

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I bought a kit to try out how to make these flat lion heads.

it was great fun! I'd definitely recommend it as a new hobby!

#felt #art

Exploring the world of Universal Windows Platform and DirectX.

Hopefully by the end of this I'll be able to port my games to #xbox and the #microsoftstore .

I suspect a headache coming with supporting row-major matrices on my column major engine 😬

Rue v1.5.7 is out!

In this update, names are added for each opponent, which are randomised.

Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.

Rue v1.5.6 is out!

* Language can now be changed from the settings.

* Settings are saved and loaded when the game is launched again.

* Game is now set to 60 FPS, which is configurable from the settings.

* Fixed a bug causing the guide cards to reappear.

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New maze generation added, which will likely be used to make random levels.

I wonder how the final game will look like 😸

#crochet #gamedev #depthfirstsearch