Next up
Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.
Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.
Release version 1.0.7 is out: Added VR support on avdl - my programming language.
At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/
Also added a lot of performance improvements.
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
Made another cat creation, the cat hat!
Handmade with Aran yarn, which is thick and has wool bits for some extra colour.
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!
The second physical prototype of my #cardgame Rue arrived!
Colours already look so much better, and text is easier to read.
Looking forward to another round of testing it with willing victi... I mean good friends :)
Rue - The physical card game, is now released and available for purchase!
A total of 54 cards, and an instruction leaflet, are enough to conquer the Rose's desires.
Check it out on my Etsy Shop: https://www.etsy.com/uk/listing/1306329269/rue-card-game-3-to-5-…












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