Next up
Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:
* German
* Japanese
This is just an initial translation, most likely will need some more polish later on.
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.
Really reminds me of doing #pixelart !
Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!
The second physical prototype of my #cardgame Rue arrived!
Colours already look so much better, and text is easier to read.
Looking forward to another round of testing it with willing victi... I mean good friends :)
Rue - The physical card game, is now released and available for purchase!
A total of 54 cards, and an instruction leaflet, are enough to conquer the Rose's desires.
Check it out on my Etsy Shop: https://www.etsy.com/uk/listing/1306329269/rue-card-game-3-to-5-…
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.











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