Next up
Rue v1.5.6 is out! * Language can now be changed from the settings.
* Settings are saved and loaded when the game is launched again.
* Game is now set to 60 FPS, which is configurable from the settings.
* Fixed a bug causing the guide cards to reappear.
Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.
Check it out here: https://www.ebay.co.uk/itm/355596357004
Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.
Which one do you prefer?
Got some doll accessories, ready to make cats from all walks of life.
This one is called Mini-Me, with metal glasses and a cute purple bowtie.
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
Found sparkly yarn. Needed to make cat thing. Am cold.
What else could I make other than a knitted double layered warm cat hat 😻
Now on #etsy : https://afloofdev.etsy.com/listing/1649198306
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.
Release version 1.0.7 is out: Added VR support on avdl - my programming language.
At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/
Also added a lot of performance improvements.
The second physical prototype of my #cardgame Rue arrived!
Colours already look so much better, and text is easier to read.
Looking forward to another round of testing it with willing victi... I mean good friends :)
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