Game
Rue

2 years ago

Rue v1.5.7 is out!

In this update, names are added for each opponent, which are randomised.

Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.




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I'm in the mood for playing around with custom lights in Shaders.

I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅

#definitelynotabug #shaders #lighting #opengl

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!

The second physical prototype of my #cardgame Rue arrived!

Colours already look so much better, and text is easier to read.

Looking forward to another round of testing it with willing victi... I mean good friends :)

#boardgames #indiegame #prototype

Found new Aran yarn with wooly bits, and got creative enough to make a new creation.

#knitting #hat

Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.

#sewing #santa

Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go 😁

Made another cat creation, the cat hat!

Handmade with Aran yarn, which is thick and has wool bits for some extra colour.

#knitting #handmadegifts

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android

Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.

Which one do you prefer?

Rue v1.5.3 is out! After spending a bit of time creating some basic translation, Rue is now available on the following languages:

* German

* Japanese

This is just an initial translation, most likely will need some more polish later on.