Next up
Release version 1.0.7 is out: Added VR support on avdl - my programming language.
At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/
Also added a lot of performance improvements.
Rue version 0.4.0 has been #published:
* All 15 cards have completed assets.
* 5 different AI opponents.
* One extra background added, thanks to "rgs_dev" on Twitter for the assets.
Plus a few more features.
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅
Found sparkly yarn. Needed to make cat thing. Am cold.
What else could I make other than a knitted double layered warm cat hat 😻
Now on #etsy : https://afloofdev.etsy.com/listing/1649198306
Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!
Rue v1.5.6 is out! * Language can now be changed from the settings.
* Settings are saved and loaded when the game is launched again.
* Game is now set to 60 FPS, which is configurable from the settings.
* Fixed a bug causing the guide cards to reappear.
Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.
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