2D Artist with experience in independent game development, working as a Concept Artist and visual asset producer for games. Specialized in character design, digital illustration, and the creation of visual elements for collaborative projects. Experienced in remote work, pipeline organization, and consistent production for games in development.

Projects I am currently involved in
- Fazbear Facility as a 2D Artist
- Spike's Ahoy! as a 2D artist and Concept artist
- TBR Project as a 2D artist

Links for contact
Email: [email protected]
ArtStation: https://www.artstation.com/arch1ve
Itch: https://arch1ve.itch.io/
Linkedin: https://www.linkedin.com/in/arthur-reis-e-silva-4810a22b6/

Top supporters (last 30 days)
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@ArcH1ve's Shop

Partners, I want to be honest with y'all, and I hope you'll all be understadin' right now.

Changes is hard, but I'm sure this is for the best!

Please read the article before jumpin' to conclusions.

I don't feel like DundlerKraken anymore...

RUINED MIMIC!

Tried to make a mind-control entity who controls minds like a hivemind…but instead accidentally made a goddamn twink. But no going back now.

Meet Polynex!

(Reposted because I forgot to add a community)

HOWDY PARTNERS!!

I've started workin' on some reference sheets for a few OC's of mine ya already know! Startin' with our lil' blue ghost SoulBlind or SB as we call him !

First the main characters , then the other OC's

HeckSoul finally will continue

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Adding keyboard + mouse support to The Wolf in Me playtest.

Controller-first design, so seamless switching between mouse, keyboard, and controller has been a fun challenge.

All prompts update instantly.

Developer's Games