Hi! I’m a solo indie developer building unsettling worlds under the name Glare Games. I have a deep obsession with liminal spaces, the Backrooms, and the eerie silence of the Poolrooms.

Currently, I’m pouring all my energy into Poolside Vigil, a psychological horror experience where space and memory dissolve. I love experimenting with procedural environments and unique physics mechanics. Join me on this journey as I try to turn your childhood nostalgia into a nightmare!

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Duplication Mechanic Test

Testing a new object interaction: Picking up a model now spawns an exact copy. This will be the core of some "heavy" physics puzzles coming soon!

What would you do with infinite copies?

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UE5 Physics Problem: What Happens If We Drop a Giant Object on Top? 😱

How I fixed physics clipping in UE5 without killing performance! 🛠️

✅ CCD activates only on contact.
✅ Deactivates when movement stops.

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New mechanic in Poolside Vigil: If it has physics, you can DRIVE it!

Use WASD to maneuver objects through tight gaps and solve liminal puzzles. Things are getting weirder in the Poolrooms.

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New scaling puzzle for Poolside Vigil! Fixed objects clipping through walls by using a dynamic collision sphere. It stops growing the moment it hits a wall! Thoughts on this mechanic?

Developer's Games