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18
19 days ago

New scaling puzzle for Poolside Vigil! Fixed objects clipping through walls by using a dynamic collision sphere. It stops growing the moment it hits a wall! Thoughts on this mechanic?




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Duplication Mechanic Test

Testing a new object interaction: Picking up a model now spawns an exact copy. This will be the core of some "heavy" physics puzzles coming soon!

What would you do with infinite copies?

UE5 Physics Problem: What Happens If We Drop a Giant Object on Top? 😱 How I fixed physics clipping in UE5 without killing performance! 🛠️

✅ CCD activates only on contact. ✅ Deactivates when movement stops.

New mechanic in Poolside Vigil: If it has physics, you can DRIVE it!

Use WASD to maneuver objects through tight gaps and solve liminal puzzles. Things are getting weirder in the Poolrooms.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Family band complete!

Showing off player 2 😎

What do you think?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Alone Together....

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

it happens